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60 lines
2.2 KiB
C++

//===========================================================================//
// File: audiorenderer.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/22/99 SMJ Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1999, Microsoft Corporation //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "Adept.hpp"
#include "AudioChannel.hpp"
namespace Adept {
//##########################################################################
//######################### SpatializedChannel #######################
//##########################################################################
class SpatializedChannel:
public AudioChannel
{
public:
typedef AudioChannel BaseClass;
static void InitializeClass();
static void TerminateClass();
static ClassData *DefaultData;
void TestInstance() const;
SpatializedChannel(ClassData *class_data, int channel, int type);
~SpatializedChannel();
void Activate(AudioCommand *command);
void Execute(Stuff::Time till);
Stuff::Point3D m_position;
Stuff::Vector3D m_velocity;
Stuff::YawPitchRange m_bearing;
void SetPosition(const Stuff::Point3D &position)
{m_position = position; gosAudio_SetChannelSlider(m_channel, gosAudio_Position, -m_position.x, m_position.y, m_position.z);}
void SetVelocity(const Stuff::Vector3D &velocity)
{m_velocity = velocity; gosAudio_SetChannelSlider(m_channel, gosAudio_Velocity, -m_velocity.x, m_velocity.y, m_velocity.z);}
void SetBearing();
enum {
SpatializedProperties = gosAudio_Common|gosAudio_Volume|gosAudio_Position|gosAudio_MinMaxDistance, // |gosAudio_Velocity
};
};
}