Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
42 lines
1.8 KiB
C++
42 lines
1.8 KiB
C++
//===========================================================================//
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// File: munga.hpp //
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// Project: Adept Brick: ??? //
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// Contents: ??? //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 00/00/00 XXX Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "ComponentHeaders.hpp"
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#include <ElementRenderer\CameraElement.hpp>
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#include <ElementRenderer\LODElement.hpp>
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#include <ElementRenderer\PointCloudElement.hpp>
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#include <ElementRenderer\TriangleCloudElement.hpp>
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#include <ElementRenderer\ScalableShapeElement.hpp>
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#include "ShapeComponent.hpp"
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#include "CameraComponent.hpp"
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#include "LODComponent.hpp"
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#include "ConeComponent.hpp"
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#include "SwitchComponent.hpp"
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#include "ScalableShapeComponent.hpp"
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#include "gosFXComponent.hpp"
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#include "BeamComponent.hpp"
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#include "SlidingShapeComponent.hpp"
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#include "MultiLODComponent.hpp"
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#include "GUIObject.hpp"
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#include "GUITextObject.hpp"
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#include "GUITextManager.hpp"
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//FIX THIS BERGER!!!!!
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#include "Entity.hpp"
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