Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
531 B
C++

#pragma once
#include "ElementProxies.hpp"
#include <Proxies\Process.hpp>
namespace ElementProxies {
class ApplyDetailTexturesProcess:
public Proxies::Process
{
public:
ApplyDetailTexturesProcess(Stuff::NotationFile *tron_file);
ApplyDetailTexturesProcess(
Stuff::NotationFile *tron_file,
Stuff::NotationFile *config_file
);
~ApplyDetailTexturesProcess();
virtual void
ApplyDetailTexturesCallback(Proxies::GenericProxy* proxy)
{}
Stuff::NotationFile
*tronFile;
};
}