Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
#include "ElementProxyHeaders.hpp"
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//
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//############################################################################
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//######################## MLRIndexProxy ########################
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//############################################################################
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//
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MemoryBlock*
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MLRIndexProxy::AllocatedMemory = NULL;
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MLRIndexProxy::ClassData*
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MLRIndexProxy::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRIndexProxy::InitializeClass()
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{
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Verify(!AllocatedMemory);
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AllocatedMemory =
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new MemoryBlock(
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sizeof(MLRIndexProxy),
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10,
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10,
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"MLRIndexProxy"
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);
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Register_Object(AllocatedMemory);
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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MLRIndexProxyClassID,
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"MLRIndexProxy",
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IndexProxy::DefaultData
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRIndexProxy::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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Unregister_Object(AllocatedMemory);
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delete AllocatedMemory;
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AllocatedMemory = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRIndexProxy::Destroy()
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{
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Check_Object(this);
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Verify(referenceCount == 1);
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STOP(("Not implemented"));
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DetachReference();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MLRIndexProxy::MLRIndexProxy(
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MLRPolygonProxy *polygon,
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MLRVertexProxy *vertex,
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int polygon_index
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):
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IndexProxy(DefaultData, polygon, vertex),
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polygonIndex(polygon_index)
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{
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Check_Pointer(this);
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Check_Object(polygonProxy);
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Check_Object(vertex);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MLRIndexProxy::~MLRIndexProxy()
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{
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Check_Object(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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MLRIndexProxy::TestInstance() const
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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