Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

37 lines
809 B
C++

#pragma once
#include "ElementProxies.hpp"
#include <Proxies\Process.hpp>
namespace ElementProxies {
class ElementGroupProxy;
class ElementPolygonMeshProxy;
class ElementSceneProxy;
class SetExplicitFogModeProcess:
public Proxies::Process
{
public:
SetExplicitFogModeProcess()
{}
SetExplicitFogModeProcess(Stuff::NotationFile *data_file):
Process(data_file)
{}
virtual void
SetExplicitFogModeCallback(Proxies::GenericProxy* proxy)
{}
bool
SetExplicitFogMode(Proxies::ChildProxy* child, int newFogMode);
bool
SetExplicitFogMode(ElementGroupProxy* group, int newFogMode);
bool
SetExplicitFogMode(ElementPolygonMeshProxy* mesh, int newFogMode);
void
SetExplicitFogMode(ElementSceneProxy* scene, int newFogMode);
};
}