Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

43 lines
653 B
C++

#pragma once
#include "MAXProxies.hpp"
#include <Proxies\FindErrors.hpp>
namespace MAXProxies {
class FindMAXErrors:
public Proxies::FindErrorsProcess
{
public:
FindMAXErrors(bool bSuppress=true):
FindErrorsProcess(NULL,bSuppress,NULL),
autoSelect(false),
iPointer(NULL),
progress(0)
{}
FindMAXErrors(
Stuff::NotationFile *data_file,
Interface *i,
int p,
bool bSuppress = true,
LPVOID fcn = NULL
);
void
FindErrorsCallback(
Proxies::GenericProxy *proxy,
int type
);
bool
autoSelect;
Interface
*iPointer;
int
progress;
};
}