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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

197 lines
3.9 KiB
C++

#pragma once
#include "MAXProxies.hpp"
namespace MAXProxies {
class MAXScene;
//
//#########################################################################
//########################### MAXGroup ###############################
//#########################################################################
//
class MAXGroup:
public Proxies::GroupProxy
{
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors
//
public:
static MAXGroup*
MakeProxy(
MAXScene *scene,
MAXGroup *parent,
INode *group,
TimeValue t,
int index,
bool children
)
{return new MAXGroup(scene, parent, group, t, index, children);}
void
Destroy();
void*
operator new(size_t)
{return AllocatedMemory->New();}
void
operator delete(void *where)
{AllocatedMemory->Delete(where);}
protected:
MAXGroup(
MAXScene *scene,
MAXGroup *parent,
INode *group,
TimeValue t,
int index,
bool children
);
~MAXGroup();
static Stuff::MemoryBlock
*AllocatedMemory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Group management functions
//
public:
//
// Position traversal functions
//
MAXScene*
GetSceneProxy()
{Check_Object(this); return Cast_Pointer(MAXScene*, sceneProxy);}
MAXGroup*
GetParentGroupProxy()
{
Check_Object(this);
return reinterpret_cast<MAXGroup*>(parentProxy);
}
void
TransferAndAppendToParentGroup(Proxies::GroupProxy *parent);
Proxies::ChildProxy*
UseNextSiblingProxy();
Proxies::ChildProxy*
UsePreviousSiblingProxy();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Group functions
//
public:
//
// name functions
//
bool
GetName(Stuff::MString *name);
void
SetName(const char* name);
//
// Position functions
//
bool
GetLocalToParent(Stuff::LinearMatrix4D *matrix);
void
SetLocalToParent(const Stuff::LinearMatrix4D &matrix);
//
// Bounding functions
//
bool
GetOBB(Stuff::OBB *obb);
void
SetOBB(const Stuff::OBB &obb);
bool
GetBoundingSphere(Stuff::Sphere *sphere);
void
SetBoundingSphere(const Stuff::Sphere &sphere);
//
// Gets the current number of children
//
unsigned
GetChildCount();
//
// Polygon mesh child creation functions
//
Proxies::GroupProxy*
AppendNewGroupProxy();
Proxies::GroupProxy*
InsertNewGroupProxy(Proxies::ChildProxy *before);
Proxies::PolygonMeshProxy*
AppendNewPolygonMeshProxy();
Proxies::PolygonMeshProxy*
InsertNewPolygonMeshProxy(Proxies::ChildProxy *before);
Proxies::ChildProxy*
AppendMatchingChildProxy(Proxies::ChildProxy *child);
Proxies::ChildProxy*
InsertMatchingChildProxy(
Proxies::ChildProxy *child,
Proxies::ChildProxy *before
);
//
// Child traversal functions
//
Proxies::ChildProxy*
UseFirstChildProxy();
Proxies::ChildProxy*
UseLastChildProxy();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local implementation details
//
public:
INode*
GetProxiedGroup()
{Check_Object(this); return proxiedGroup;}
INode
*proxiedGroup;
// static INode*
// AllocateRecord()
// {return mgNewRec(fltGroup);}
protected:
int
GetPreviousSiblingIndex();
int
GetNextSiblingIndex();
int
childIndex;
bool
pseudoGroup;
TimeValue
time;
};
}