Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
197 lines
3.9 KiB
C++
197 lines
3.9 KiB
C++
#pragma once
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#include "MAXProxies.hpp"
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namespace MAXProxies {
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class MAXScene;
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//
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//#########################################################################
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//########################### MAXGroup ###############################
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//#########################################################################
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//
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class MAXGroup:
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public Proxies::GroupProxy
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructors
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//
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public:
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static MAXGroup*
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MakeProxy(
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MAXScene *scene,
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MAXGroup *parent,
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INode *group,
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TimeValue t,
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int index,
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bool children
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)
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{return new MAXGroup(scene, parent, group, t, index, children);}
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void
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Destroy();
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void*
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operator new(size_t)
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{return AllocatedMemory->New();}
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void
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operator delete(void *where)
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{AllocatedMemory->Delete(where);}
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protected:
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MAXGroup(
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MAXScene *scene,
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MAXGroup *parent,
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INode *group,
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TimeValue t,
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int index,
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bool children
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);
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~MAXGroup();
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static Stuff::MemoryBlock
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*AllocatedMemory;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data Support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Testing
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//
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public:
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void
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Group management functions
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//
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public:
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//
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// Position traversal functions
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//
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MAXScene*
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GetSceneProxy()
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{Check_Object(this); return Cast_Pointer(MAXScene*, sceneProxy);}
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MAXGroup*
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GetParentGroupProxy()
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{
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Check_Object(this);
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return reinterpret_cast<MAXGroup*>(parentProxy);
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}
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void
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TransferAndAppendToParentGroup(Proxies::GroupProxy *parent);
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Proxies::ChildProxy*
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UseNextSiblingProxy();
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Proxies::ChildProxy*
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UsePreviousSiblingProxy();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Group functions
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//
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public:
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//
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// name functions
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//
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bool
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GetName(Stuff::MString *name);
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void
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SetName(const char* name);
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//
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// Position functions
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//
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bool
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GetLocalToParent(Stuff::LinearMatrix4D *matrix);
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void
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SetLocalToParent(const Stuff::LinearMatrix4D &matrix);
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//
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// Bounding functions
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//
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bool
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GetOBB(Stuff::OBB *obb);
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void
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SetOBB(const Stuff::OBB &obb);
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bool
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GetBoundingSphere(Stuff::Sphere *sphere);
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void
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SetBoundingSphere(const Stuff::Sphere &sphere);
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//
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// Gets the current number of children
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//
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unsigned
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GetChildCount();
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//
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// Polygon mesh child creation functions
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//
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Proxies::GroupProxy*
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AppendNewGroupProxy();
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Proxies::GroupProxy*
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InsertNewGroupProxy(Proxies::ChildProxy *before);
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Proxies::PolygonMeshProxy*
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AppendNewPolygonMeshProxy();
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Proxies::PolygonMeshProxy*
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InsertNewPolygonMeshProxy(Proxies::ChildProxy *before);
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Proxies::ChildProxy*
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AppendMatchingChildProxy(Proxies::ChildProxy *child);
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Proxies::ChildProxy*
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InsertMatchingChildProxy(
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Proxies::ChildProxy *child,
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Proxies::ChildProxy *before
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);
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//
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// Child traversal functions
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//
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Proxies::ChildProxy*
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UseFirstChildProxy();
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Proxies::ChildProxy*
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UseLastChildProxy();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local implementation details
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//
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public:
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INode*
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GetProxiedGroup()
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{Check_Object(this); return proxiedGroup;}
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INode
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*proxiedGroup;
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// static INode*
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// AllocateRecord()
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// {return mgNewRec(fltGroup);}
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protected:
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int
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GetPreviousSiblingIndex();
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int
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GetNextSiblingIndex();
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int
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childIndex;
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bool
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pseudoGroup;
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TimeValue
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time;
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};
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}
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