Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

39 lines
581 B
C++

#pragma once
#include "Proxies.hpp"
#include "Process.hpp"
namespace Proxies
{
class GenericProxy;
class LightProxy;
class BurnLightsProcess:
public Process
{
public:
BurnLightsProcess();
BurnLightsProcess(Stuff::NotationFile *data_file);
virtual void
FindLightsCallback(GenericProxy *proxy)
{}
virtual void
BurnLightsCallback(GenericProxy *proxy)
{}
void
DiscardLights();
bool
materialsAreWhite;
Stuff::ChainOf<LightProxy*>
lightsToBurn;
Stuff::LinearMatrix4DStack
matrixStack;
};
}