Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
602 B
C++

#pragma once
#include "Proxies.hpp"
#include "Process.hpp"
namespace Proxies {
class FlattenHierarchyProcess:
public Process
{
public:
FlattenHierarchyProcess(GroupProxy *parent_group=NULL):
parentGroup(parent_group)
{}
FlattenHierarchyProcess(
Stuff::NotationFile *data_file,
bool bSuppress = true,
void* fcn = NULL,
GroupProxy *parent_group=NULL
):
Process(data_file, bSuppress, fcn),
parentGroup(parent_group)
{}
virtual void
FlattenHierarchyCallback(GenericProxy* proxy)
{}
GroupProxy
*parentGroup;
};
}