Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
378 B
C++
26 lines
378 B
C++
#pragma once
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#include "Proxies.hpp"
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#include "Process.hpp"
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namespace Proxies {
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class GenericProxy;
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class MakeSingleSidedProcess:
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public Process
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{
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public:
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MakeSingleSidedProcess()
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{}
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MakeSingleSidedProcess(Stuff::NotationFile *data_file):
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Process(data_file)
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{}
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virtual void
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MirrorCallback(GenericProxy* proxy)
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{}
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};
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}
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