Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

44 lines
1.2 KiB
C++

#include "ProxyHeaders.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Proxies::InitializeClasses()
{
Verify(FirstFreeProxyClassID <= LastProxyClassID);
GenericProxy::InitializeClass();
SceneProxy::InitializeClass();
ChildProxy::InitializeClass();
GroupProxy::InitializeClass();
VertexProxy::InitializeClass();
PolygonMeshProxy::InitializeClass();
PolygonProxy::InitializeClass();
IndexProxy::InitializeClass();
StateProxy::InitializeClass();
TextureProxy::InitializeClass();
StateLibrary::InitializeClass();
TextureLibrary::InitializeClass();
LightProxy::InitializeClass();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Proxies::TerminateClasses()
{
LightProxy::TerminateClass();
TextureLibrary::TerminateClass();
StateLibrary::TerminateClass();
TextureProxy::TerminateClass();
StateProxy::TerminateClass();
IndexProxy::TerminateClass();
PolygonProxy::TerminateClass();
PolygonMeshProxy::TerminateClass();
VertexProxy::TerminateClass();
GroupProxy::TerminateClass();
ChildProxy::TerminateClass();
SceneProxy::TerminateClass();
GenericProxy::TerminateClass();
}