Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

36 lines
802 B
C++

#pragma once
#include "ElementRenderer.hpp"
#if 1
#define ELEMENT_RENDER(string) RENDER("Element::" string)
#else
#define ELEMENT_RENDER(string)
#endif
#if 0
#define SYNC_LOGIC(string) LOGIC("Sync::" string)
#else
#define SYNC_LOGIC(string)
#endif
#include <MLR\MLRTexture.hpp>
#include <MLR\MLRClipper.hpp>
#include "CameraElement.hpp"
#include "ShapeElement.hpp"
#include "LODElement.hpp"
#include "GridElement.hpp"
#include "PointCloudElement.hpp"
#include "TriangleCloudElement.hpp"
#include "ScalableShapeElement.hpp"
#include "ScreenQuadsElement.hpp"
#include "gosFXElement.hpp"
#include "LineCloudElement.hpp"
#include "LightElement.hpp"
#include "MultiLODElement.hpp"
#include "ShapeLODElement.hpp"
#include "TreeElement.hpp"
#include "StateChange.hpp"