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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

104 lines
2.4 KiB
C++

#pragma once
#include "ElementRenderer.hpp"
namespace MidLevelRenderer {
class MLRPointCloud;
}
namespace ElementRenderer {
//#########################################################################
//######################### PointCloudElement ################################
//#########################################################################
class PointCloudElement:
public Element
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void InitializeClass();
static void TerminateClass();
static ClassData *DefaultData;
typedef Element BaseClass;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
protected:
PointCloudElement(
Stuff::MemoryStream *stream,
int version
);
public:
PointCloudElement(unsigned max_points);
~PointCloudElement();
static PointCloudElement* Make(
Stuff::MemoryStream *stream,
int version,
ShapeHolder shapes=NULL
);
void Save(Stuff::MemoryStream *stream);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Hierarchy
//
protected:
void AttachChild(Element *child);
void DetachChild(Element *child);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Collision
//
protected:
bool CastCulledRay(CollisionQuery *query);
Element* FindSmallestElementContainingCulled(SphereTest *test);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Drawing
//
protected:
void SetDrawState();
static DrawMethod DrawMethods[DrawStateCount];
void InheritDrawMethod(
CameraElement *camera,
const StateChange *inherited_state,
int clipping_state
);
void OverrideDrawMethod(
CameraElement *camera,
const StateChange *inherited_state,
int clipping_state
);
int CountTriangles();
public:
MidLevelRenderer::MLRPointCloud* GetPointCloud()
{Check_Object(this); return m_MLRPointCloud;}
void SetDataPointers(
const unsigned *used_points,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data
);
protected:
MidLevelRenderer::MLRPointCloud *m_MLRPointCloud;
};
}