Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
270 lines
6.0 KiB
C++
270 lines
6.0 KiB
C++
//==========================================================================//
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// File: gosFX_Beam.hpp //
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// Project: gosFX //
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// Contents: Base Beam Profile //
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//--------------------------------------------------------------------------//
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// Date Who Modification //
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// 09/28/98 JTR Created //
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// //
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//--------------------------------------------------------------------------//
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// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//==========================================================================//
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//
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#pragma once
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#include "gosFX.hpp"
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#include "Effect.hpp"
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namespace MidLevelRenderer {class MLRIndexedTriangleCloud;}
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namespace gosFX
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{
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//############################################################################
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//######################## Beam__Specification #############################
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//############################################################################
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class Beam__Specification:
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public Effect__Specification
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{
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//----------------------------------------------------------------------
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// Constructors/Destructors
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//
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protected:
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Beam__Specification(
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Stuff::MemoryStream *stream,
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int gfx_version
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);
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public:
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typedef Effect__Specification BaseClass;
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Beam__Specification();
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~Beam__Specification();
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static Beam__Specification*
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Make(
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Stuff::MemoryStream *stream,
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int gfx_version
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);
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void
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Copy(Beam__Specification *spec);
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void
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Save(Stuff::MemoryStream *stream);
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void
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BuildDefaults();
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bool
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IsDataValid(bool fix_data=false);
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//-------------------------------------------------------------------------
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// FCurves
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//
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public:
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ConstantCurve
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m_profilesPerMeter,
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m_minimumDeviation,
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m_maximumDeviation;
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SeededCurveOf<ComplexCurve, SplineCurve, Curve::e_ComplexSplineType>
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m_pDisplacement;
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SeededCurveOf<ComplexCurve, ComplexCurve, Curve::e_ComplexComplexType>
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m_pScale,
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m_pRed,
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m_pGreen,
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m_pBlue,
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m_pAlpha;
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ComplexCurve
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m_pUOffset,
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m_pVOffset,
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m_pUSize,
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m_pVSize;
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//----------------------------------------------------------------------
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// Data
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//
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public:
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int
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m_maxProfileCount;
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enum ProfileType {
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e_Ribbon,
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e_AlignedRibbon,
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e_Triangle,
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e_Square,
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e_Cross,
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e_Pentagon,
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e_Hexagon,
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e_VerticalRibbon
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}
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m_profileType;
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bool
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m_insideOut,
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m_randomDirections;
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Stuff::DynamicArrayOf<Stuff::Point3D>
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m_vertices;
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Stuff::DynamicArrayOf<Stuff::Vector2DOf<Stuff::Scalar> >
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m_uvs;
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void
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BuildTemplate();
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};
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//############################################################################
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//######################## Beam__Profile #############################
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//############################################################################
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class Beam__Profile
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{
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public:
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Stuff::LinearMatrix4D
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m_profileToWorld;
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Stuff::UnitVector3D
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m_direction;
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Stuff::Scalar
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m_seed;
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void
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TestInstance() const
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{}
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};
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//############################################################################
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//############################## Beam #############################
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//############################################################################
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class Beam:
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public Effect
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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typedef Effect BaseClass;
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static ClassData
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*DefaultData;
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typedef Beam__Specification Specification;
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typedef Beam__Profile Profile;
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struct ExecuteInfo:
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public BaseClass::ExecuteInfo
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{
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const Stuff::Point3D
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*m_endPoint;
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ExecuteInfo(
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Stuff::Time time,
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const Stuff::LinearMatrix4D *parent_to_world,
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const Stuff::Point3D *end_point,
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Stuff::OBB *bounds,
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Stuff::Scalar seed = -1.0f
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):
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BaseClass::ExecuteInfo(time, parent_to_world, bounds, seed)
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{m_endPoint = end_point;}
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private:
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ExecuteInfo(
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Stuff::Scalar time,
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const Stuff::LinearMatrix4D *parent_to_world,
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const Stuff::Point3D *end_point,
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Stuff::OBB *bounds,
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Stuff::Scalar seed = -1.0f
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);
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};
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protected:
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int
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m_activeProfileCount,
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m_triangleCount,
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m_vertexCount;
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Stuff::DynamicArrayOf<Profile>
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m_profiles;
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Stuff::DynamicArrayOf<char>
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m_data;
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MidLevelRenderer::MLRIndexedTriangleCloud
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*m_mesh;
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Stuff::Point3D
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*m_P_vertices;
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Stuff::RGBAColor
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*m_P_colors;
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Stuff::Vector2DOf<Stuff::Scalar>
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*m_P_uvs;
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void
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BuildMesh(unsigned short *indices);
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Beam(
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Specification *spec,
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unsigned flags
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);
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//----------------------------------------------------------------------------
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// Class Data Support
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//
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public:
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~Beam();
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static Beam*
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Make(
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Specification *spec,
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unsigned flags
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);
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Specification*
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GetSpecification()
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{
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Check_Object(this);
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return
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Cast_Object(Specification*, m_specification);
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}
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Profile*
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GetProfile(unsigned index)
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{
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Check_Object(this); Check_Object(GetSpecification());
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return &m_profiles[index];
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}
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//----------------------------------------------------------------------------
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// Testing
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//
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public:
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void
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TestInstance() const;
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//----------------------------------------------------------------------------
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// API
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//
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protected:
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void
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AnimateProfile(
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unsigned profile,
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const Stuff::LinearMatrix4D &world_to_new_local,
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Stuff::Time till,
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Stuff::Sphere *sphere
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);
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void
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CreateNewProfile(unsigned index);
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void
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ComputeDirection(unsigned index);
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public:
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void
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Start(Effect::ExecuteInfo *info);
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bool
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Execute(ExecuteInfo *info);
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void
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Kill();
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void
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Draw(DrawInfo *info);
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};
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}
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