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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

186 lines
4.8 KiB
C++

//==========================================================================//
// File: gosFX_ShardCloud.hpp //
// Project: gosFX //
// Contents: ShardCloud Component //
//--------------------------------------------------------------------------//
// Date Who Modification //
// 09/28/98 JTR Created //
// //
//--------------------------------------------------------------------------//
// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//==========================================================================//
//
#pragma once
#include "gosFX.hpp"
#include "SpinningCloud.hpp"
#include <MLR\MLR.hpp>
namespace MidLevelRenderer {class MLRTriangleCloud;}
namespace gosFX
{
//############################################################################
//######################## ShardCloud__Specification #############################
//############################################################################
class ShardCloud__Specification:
public SpinningCloud__Specification
{
//----------------------------------------------------------------------
// Constructors/Destructors
//
protected:
ShardCloud__Specification(
Stuff::MemoryStream *stream,
int gfx_version
);
public:
typedef SpinningCloud__Specification BaseClass;
ShardCloud__Specification();
~ShardCloud__Specification();
static ShardCloud__Specification*
Make(
Stuff::MemoryStream *stream,
int gfx_version
);
void
Copy(ShardCloud__Specification *spec);
void
Save(Stuff::MemoryStream *stream);
void
BuildDefaults();
bool
IsDataValid(bool fix_data=false);
//-------------------------------------------------------------------------
// FCurves
//
public:
SeededCurveOf<ComplexCurve, SplineCurve,Curve::e_ComplexSplineType>
m_size;
SeededCurveOf<ConstantCurve, SplineCurve,Curve::e_ConstantSplineType>
m_angularity;
};
//############################################################################
//######################## SpinningCloud__Particle #############################
//############################################################################
class ShardCloud__Particle:
public SpinningCloud__Particle
{
public:
typedef SpinningCloud__Particle BaseClass;
Stuff::Scalar
m_angle;
};
//############################################################################
//############################# ShardCloud #################################
//############################################################################
class ShardCloud : public SpinningCloud
{
//----------------------------------------------------------------------------
// Class Registration Support
//
public:
typedef SpinningCloud BaseClass;
static void InitializeClass();
static void TerminateClass();
typedef ShardCloud__Specification Specification;
typedef ShardCloud__Particle Particle;
enum {
ParticleSize =
sizeof(Particle)
+ 3*sizeof(Stuff::Point3D)
+ 3*sizeof(Stuff::RGBAColor)
};
protected:
MidLevelRenderer::MLRTriangleCloud * m_cloudImplementation; // point to an MLR triangle cloud by Michael
Stuff::Point3D *m_P_vertices;
Stuff::RGBAColor *m_P_color;
//----------------------------------------------------------------------------
// Class Data Support
//
protected:
ShardCloud(
Specification *spec,
unsigned flags
);
public:
~ShardCloud();
static ShardCloud*
Make(
Specification *spec,
unsigned flags
);
Specification*
GetSpecification()
{
Check_Object(this);
return
Cast_Object(Specification*, m_specification);
}
Particle*
GetParticle(unsigned index)
{
Check_Object(this); Check_Object(GetSpecification());
return
Cast_Pointer(
Particle*,
&m_data[index*GetSpecification()->m_particleClassSize]
);
}
static ClassData
*DefaultData;
//----------------------------------------------------------------------------
// Testing
//
public:
void
TestInstance() const;
//----------------------------------------------------------------------------
// API
//
protected:
void
SetVertexData(
unsigned index,
const Stuff::LinearMatrix4D &shard_to_cloud
);
void
CreateNewParticle(
unsigned index,
Stuff::Point3D *translation
);
void
DestroyParticle(unsigned index);
public:
void
Draw(DrawInfo *info);
};
}