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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

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4.7 KiB
C++

//==========================================================================//
// File: gosFX_SpinningCloud.hpp //
// Project: gosFX //
// Contents: SpinningCloud Component //
//--------------------------------------------------------------------------//
// Date Who Modification //
// 09/28/98 JTR Created //
// //
//--------------------------------------------------------------------------//
// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//==========================================================================//
//
#pragma once
#include "gosFX.hpp"
#include "ParticleCloud.hpp"
namespace gosFX
{
//############################################################################
//######################## SpinningCloud__Specification #############################
//############################################################################
class SpinningCloud;
class SpinningCloud__Specification:
public ParticleCloud__Specification
{
friend class SpinningCloud;
//----------------------------------------------------------------------
// Constructors/Destructors
//
protected:
SpinningCloud__Specification(
Stuff::RegisteredClass::ClassID class_id,
Stuff::MemoryStream *stream,
int gfx_version
);
public:
typedef ParticleCloud__Specification BaseClass;
SpinningCloud__Specification(Stuff::RegisteredClass::ClassID class_id);
~SpinningCloud__Specification();
void
Copy(SpinningCloud__Specification *spec);
void
Save(Stuff::MemoryStream *stream);
void
BuildDefaults();
bool
IsDataValid(bool fix_data=false);
//-------------------------------------------------------------------------
// FCurves
//
public:
SeededCurveOf<ConstantCurve, LinearCurve,Curve::e_ConstantLinearType>
m_pSpin;
SeededCurveOf<ComplexCurve, ComplexCurve,Curve::e_ComplexComplexType>
m_pScale;
bool
m_randomStartingRotation,
m_alignYUsingVelocity,
m_alignZUsingX,
m_alignZUsingY;
};
//############################################################################
//######################## ParticleCloud__Particle #############################
//############################################################################
class SpinningCloud__Particle:
public ParticleCloud__Particle
{
public:
typedef ParticleCloud__Particle BaseClass;
Stuff::Vector3D
m_angularVelocity;
Stuff::Point3D
m_localTranslation,
m_worldTranslation;
Stuff::UnitQuaternion
m_localRotation,
m_worldRotation;
Stuff::Scalar
m_radius,
m_scale;
};
//############################################################################
//############################# SpinningCloud #################################
//############################################################################
class _declspec(novtable) SpinningCloud:
public ParticleCloud
{
//----------------------------------------------------------------------------
// Class Registration Support
//
public:
typedef ParticleCloud BaseClass;
static void InitializeClass();
static void TerminateClass();
static ClassData
*DefaultData;
//----------------------------------------------------------------------------
// Class Data Support
//
public:
typedef SpinningCloud__Specification Specification;
typedef SpinningCloud__Particle Particle;
protected:
SpinningCloud(
ClassData *class_data,
Specification *spec,
unsigned flags
);
public:
Specification*
GetSpecification()
{
Check_Object(this);
return
Cast_Object(Specification*, m_specification);
}
Particle*
GetParticle(unsigned index)
{
Check_Object(this); Check_Object(GetSpecification());
return
Cast_Pointer(
Particle*,
&m_data[index*GetSpecification()->m_particleClassSize]
);
}
//----------------------------------------------------------------------------
// Testing
//
public:
void
TestInstance() const;
//----------------------------------------------------------------------------
// API
//
protected:
bool
AnimateParticle(
unsigned index,
const Stuff::LinearMatrix4D *world_to_new_local,
Stuff::Time till
);
void
CreateNewParticle(
unsigned index,
Stuff::Point3D *translation
);
public:
bool
Execute(ExecuteInfo *info);
};
}