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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

58 lines
1.2 KiB
C++

#pragma once
#define MLR_MLRAMBIENTLIGHT_HPP
#include "MLR.hpp"
#include "MLRLight.hpp"
namespace MidLevelRenderer {
//##########################################################################
//###################### MLRAmbientLight #############################
//##########################################################################
class MLRAmbientLight:
public MLRLight
{
public:
static void
InitializeClass();
static void
TerminateClass();
MLRAmbientLight();
MLRAmbientLight(
Stuff::MemoryStream *stream,
int version
);
MLRAmbientLight(Stuff::Page *page);
~MLRAmbientLight();
virtual void
LightVertex(const MLRVertexData&);
virtual void
LightCenter(RGBAColor&);
virtual LightType
GetLightType()
{ Check_Object(this); return AmbientLight; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance();
protected:
};
}