Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

22 lines
427 B
C++

#pragma once
#define MLR_MLRCLIPTRICK_HPP
#if !defined(STUFF_VECTOR4D_HPP)
#include <Stuff\Vector4D.hpp>
#endif
// defined in MLRPrimitiveBase.cpp
extern int clipTrick[6][2];
inline void
DoClipTrick(Vector4D& v, int ct)
{
v[clipTrick[ct][0]] = clipTrick[ct][1] ? v.w-SMALL : SMALL;
}
inline void
DoCleanClipTrick(Vector4D& v, int ct)
{
v[clipTrick[ct][0]] = clipTrick[ct][1] ? v.w : 0.0f;
}