Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
#pragma once
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#define MLR_MLRHEADERS_HPP
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#include <MLR\MLR.hpp>
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#if 0
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#define MLR_RENDER(string) RENDER("MLR::" string)
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#else
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#define MLR_RENDER(string)
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#endif
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#include <MLR\MLRTexture.hpp>
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#include <MLR\MLRMovieTexture.hpp>
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#include <MLR\MLRTexturePool.hpp>
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#include <MLR\MLRClippingState.hpp>
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#include <MLR\MLRClipper.hpp>
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#include <MLR\MLRSorter.hpp>
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#include <MLR\MLRSortByOrder.hpp>
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#include <MLR\MLRLight.hpp>
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#include <MLR\MLRShape.hpp>
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#include <MLR\MLREffect.hpp>
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using namespace MidLevelRenderer;
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using namespace Stuff;
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#include <MLR\MLRPointCloud.hpp>
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#include <MLR\MLRTriangleCloud.hpp>
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#include <MLR\MLRAmbientLight.hpp>
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#include <MLR\MLRInfiniteLight.hpp>
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#include <MLR\MLRInfiniteLightWithFalloff.hpp>
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#include <MLR\MLRLightMap.hpp>
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#include <MLR\MLRPointLight.hpp>
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#include <MLR\MLRSpotLight.hpp>
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#include <MLR\MLRPrimitiveBase.hpp>
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#include <MLR\MLRIndexedPrimitiveBase.hpp>
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#include <MLR\MLR_I_PMesh.hpp>
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#include <MLR\MLR_I_C_PMesh.hpp>
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#include <MLR\MLR_I_L_PMesh.hpp>
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#include <MLR\MLR_I_DT_PMesh.hpp>
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#include <MLR\MLR_I_C_DT_PMesh.hpp>
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#include <MLR\MLR_I_L_DT_PMesh.hpp>
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#include <MLR\MLRNGonCloud.hpp>
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#include <MLR\MLRCardCloud.hpp>
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#include <MLR\MLR_I_DeT_PMesh.hpp>
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#include <MLR\MLR_I_C_DeT_PMesh.hpp>
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#include <MLR\MLR_I_L_DeT_PMesh.hpp>
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#include <MLR\MLR_I_TMesh.hpp>
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#include <MLR\MLR_I_DeT_TMesh.hpp>
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#include <MLR\MLR_I_C_TMesh.hpp>
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#include <MLR\MLR_I_L_TMesh.hpp>
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#include <MLR\MLR_Terrain2.hpp>
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#include <MLR\MLR_Water.hpp>
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#include <MLR\MLRLineCloud.hpp>
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#include <MLR\MLRIndexedTriangleCloud.hpp>
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#include <MLR\MLR_I_DT_TMesh.hpp>
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#include <MLR\MLR_I_C_DT_TMesh.hpp>
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#include <MLR\MLR_I_L_DT_TMesh.hpp>
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#include <MLR\MLR_I_C_DeT_TMesh.hpp>
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#include <MLR\MLR_I_L_DeT_TMesh.hpp>
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#include <MLR\MLRLookUpLight.hpp>
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#include <MLR\MLRProjectLight.hpp>
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#include <MLR\MLRSpriteCloud.hpp>
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#include <MLR\MLRShadowLight.hpp>
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#include <MLR\MLRCenterPointLight.hpp>
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#include <MLR\MLR_BumpyWater.hpp>
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