Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

78 lines
1.8 KiB
C++

#pragma once
#define MLR_MLRNGONCLOUD_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLREFFECT_HPP)
#include <MLR\MLREffect.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//##################### MLRNGonCloud #############################
//##########################################################################
class MLRNGonCloud:
public MLREffect
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
MLRNGonCloud(int vertices, int number);
~MLRNGonCloud();
void
SetData(
const int *count,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data
);
void Draw (DrawEffectInformation*, GOSVertexPool*, MLRSorter*);
int Draw (ToBeDrawnPrimitive*, MLRSorter*);
int Clip(MLRClippingState, GOSVertexPool*, bool);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
protected:
int numOfVertices;
const int *usedNrOfNGons;
static Stuff::DynamicArrayOf<Stuff::RGBAColor> *clipExtraColors;
static Stuff::DynamicArrayOf<Stuff::RGBAColor> *specialClipColors;
static Stuff::DynamicArrayOf<MLRClippingState> *clipPerVertex;
static Stuff::DynamicArrayOf<Stuff::Vector4D> *clipExtraCoords;
static Stuff::DynamicArrayOf<int> *clipExtraLength;
};
}