Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

73 lines
1.7 KiB
C++

#pragma once
#define MLR_MLRINDEXEDTRIANGLECLOUD_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLRPOINTCLOUD_HPP)
#include <MLR\MLRPointCloud.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//######################## MLRSpriteCloud ############################
//##########################################################################
class MLRSpriteCloud:
public MLRPointCloud
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
MLRSpriteCloud(int);
~MLRSpriteCloud();
void
SetData(
const int *count,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data,
const Stuff::Scalar *scale_data,
const Vector2DScalar *uv_data // only 4, regardless count !
);
void Draw (DrawEffectInformation*, GOSVertexPool*, MLRSorter*);
int Draw (ToBeDrawnPrimitive*, MLRSorter*);
int Clip(MLRClippingState, GOSVertexPool*, bool);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
protected:
const Stuff::Scalar *scales;
const Vector2DScalar *texCoords;
};
}