Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

59 lines
1.4 KiB
Plaintext

/*
* Copyright (c) 1999
* Boris Fomitchev
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*/
#ifndef __STLPORT_CSIGNAL
# define __STLPORT_CSIGNAL
# ifndef __STL_CONFIG_H
# include <stl_config.h>
# endif
# if defined ( __STL_REDEFINE_STD ) && defined (std)
# undef std
# define __STL_RESUME_STD_FOR_CSIGNAL
# define __STLPORT_NATIVE_PASS
# endif
# if defined (__STL_USE_NEW_C_HEADERS)
# include __STL_NATIVE_CPP_C_HEADER(csignal)
# else
# include <signal.h>
# endif
# if defined ( __STL_RESUME_STD_FOR_CSIGNAL )
# undef __STL_RESUME_STD_FOR_CSIGNAL
# define std __STLPORT_NAMESPACE
# undef __STLPORT_NATIVE_PASS
# endif
# ifdef __STL_IMPORT_VENDOR_CSTD
__STL_BEGIN_NAMESPACE
using __STL_VENDOR_CSTD::sig_atomic_t;
using __STL_VENDOR_CSTD::signal;
using __STL_VENDOR_CSTD::raise;
__STL_END_NAMESPACE
#endif /* __STL_IMPORT_VENDOR_CSTD */
#endif /* __STLPORT_CSIGNAL */
// Local Variables:
// mode:C++
// End: