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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

39 lines
1.5 KiB
C++

//=======================================================================//
// File: debugoff.hpp //
// Project: Architecture //
// Author: J.M. Albertson //
// 4-12-95 CPB added Str_Cat macro //
//-----------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainments, All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//=======================================================================//
#pragma warning (disable:4786)
#pragma once
#undef Verify
#undef Warn
#undef Check_Signature
#undef Check_Pointer
#undef Mem_Copy
#undef Str_Copy
#undef Str_Cat
#undef Check
#undef Cast_Pointer
#undef Cast_Object
#undef Spew
#define Verify(c) ((void)0)
#define Warn(c) ((void)0)
#define Check_Pointer(p) ((void)0)
#define Mem_Copy(destination, source, length, available)\
memcpy(destination, source, length)
#define Str_Copy(destination, source, available)\
strcpy(destination, source)
#define Str_Cat(destination, source, available)\
strcat(destination, source)
#define Check_Object(p) ((void)0)
#define Check_Signature(p) ((void)0)
#define Cast_Pointer(type, ptr) reinterpret_cast<type>(ptr)
#define Cast_Object(type, ptr) static_cast<type>(ptr)
#define Spew(x,y) ((void)0)