Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
#include "StuffHeaders.hpp"
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#define TEST_STRING "Test String"
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#define TEST_STRING_2 "Test StringTest String"
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#define TEST_STRING_3 "Test StringZ"
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bool
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MString::TestClass()
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{
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#if 1
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MString string_a;
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//Verify(string_a.stringSize == 0);
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//Verify(string_a.stringLength == 0);
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//Verify(string_a.stringText == NULL);
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MString string_b(TEST_STRING);
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MString string_c(string_b);
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Verify(string_b.GetLength() == strlen(TEST_STRING));
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Verify(string_b.GetLength() == strlen(string_c));
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Verify(string_b == string_c);
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MString string_d(TEST_STRING_2);
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MString string_e;
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string_e = string_b + string_c;
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Verify(string_e == string_d);
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MString string_f(TEST_STRING_3);
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MString string_g;
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string_g = string_b + 'Z';
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Verify(string_g == string_f);
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MString string_h(TEST_STRING);
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string_h += string_b;
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Verify(string_h == string_d);
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MString string_i(TEST_STRING);
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string_i += 'Z';
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Verify(string_i == string_f);
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MString string_j("aaa");
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MString string_k("aab");
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MString string_l("abb");
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MString string_m("bbb");
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MString string_n("aaa");
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Verify(string_j < string_k);
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Verify(string_l > string_k);
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Verify(string_l <= string_m);
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Verify(string_m >= string_j);
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Verify(string_j == string_n);
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Verify(string_j != string_k);
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Verify(string_k.operator[](0) == 'a');
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Verify(string_k.operator[](1) == 'a');
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Verify(string_k.operator[](2) == 'b');
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MString string_o("0.1,0.2,0.3");
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MString string_p("0.1 0.2 0.3");
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MString string_q("0.1");
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MString string_r("0.2");
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MString string_s("0.3");
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Verify(string_o.GetNthToken(0) == string_q);
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Verify(string_o.GetNthToken(1) == string_r);
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Verify(string_o.GetNthToken(2) == string_s);
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Verify(string_p.GetNthToken(0) == string_q);
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Verify(string_p.GetNthToken(1) == string_r);
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Verify(string_p.GetNthToken(2) == string_s);
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#endif
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return true;
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}
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