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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

79 lines
2.7 KiB
C++

//===========================================================================//
// File: node.cc //
// Project: MUNGA Brick: Connection Library //
// Contents: Implementation details of Node class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/29/94 ECH Initial coding. //
// 10/20/94 JMA Fixed style stuff. //
// 10/23/94 ECH Added greater deletion safety //
// 10/28/94 JMA Made compatible with SGI CC //
// 11/03/94 ECH Made compatible with BC4.0 //
// 11/05/94 JMA Made compatible with GNU C++, moved ReleaseSocketLink into //
// the virtual data field //
// 11/08/94 ECH Made compatible with BC4.0 //
// 12/01/94 JMA Made compatible with SGI CC //
// 12/12/94 ECH Changed release handler //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "StuffHeaders.hpp"
Node::ClassData*
Node::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Node::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
NodeClassID,
"Stuff::Node",
Plug::DefaultData
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Node::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Node::Node(ClassData *class_data):
Plug(class_data)
{
}
Node::~Node()
{
Check_Object(this);
}
void
Node::ReleaseLinkHandler(Socket*, Plug*)
{
Check_Object(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Node::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}