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232 lines
4.9 KiB
C++
232 lines
4.9 KiB
C++
//===========================================================================//
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// File: plane.hh //
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// Project: MUNGA Brick: Math Library //
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// Contents: Interface specification of the plane class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/01/94 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "Normal.hpp"
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#include "Point3D.hpp"
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namespace Stuff {class Plane;}
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#if !defined(Spew)
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void
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Spew(
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const char* group,
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const Stuff::Plane& plane
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);
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#endif
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namespace Stuff {
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class Sphere;
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class ExtentBox;
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class OBB;
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class Line3D;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plane ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Plane
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{
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public:
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//
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// The plane equation is P*normal = offset, where P is a homogeneous
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//
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Normal3D
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normal;
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Scalar
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offset;
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//
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// Constructors
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//
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Plane()
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{}
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Plane(
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Scalar x,
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Scalar y,
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Scalar z,
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Scalar offset
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):
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normal(x,y,z),
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offset(offset)
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{}
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Plane(
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const Normal3D& n,
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Scalar offset
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):
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normal(n),
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offset(offset)
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{}
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Plane(
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const Point3D& p0,
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const Point3D& p1,
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const Point3D& p2
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)
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{BuildPlane(p0, p1, p2);}
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void
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BuildPlane(
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const Point3D& p0,
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const Point3D& p1,
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const Point3D& p2
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);
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//
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// Transform functions
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//
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Plane&
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Multiply(
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const Plane &p,
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const LinearMatrix4D &m
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);
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Plane&
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operator*=(const LinearMatrix4D &m)
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{Check_Object(this); Plane t(*this); return Multiply(t,m);}
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//
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// half-space division functions
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//
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bool
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IsSeenBy(const Vector3D &A_Vector) const
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{return normal * A_Vector < 0.0;}
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bool
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IsSeenBy(const Point3D &A_Point) const
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{return normal * A_Point > offset;}
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Scalar
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GetDistanceTo(const Point3D& A_Point) const
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{return normal * A_Point - offset;}
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Scalar
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GetDistanceTo(const Sphere& sphere) const;
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Scalar
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GetDistanceTo(const OBB& box) const;
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//
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// half-space containment functions
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//
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bool
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Contains(
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const Point3D &point,
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Scalar thickness=SMALL
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) const
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{Check_Object(this); return normal * point <= offset + thickness;}
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bool
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ContainsSomeOf(
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const Sphere &sphere,
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Scalar thickness=SMALL
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) const;
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bool
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ContainsAllOf(
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const Sphere &sphere,
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Scalar thickness=SMALL
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) const;
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bool
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ContainsSomeOf(
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const ExtentBox &box,
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Scalar thickness=SMALL
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) const;
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bool
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ContainsAllOf(
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const ExtentBox &box,
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Scalar thickness=SMALL
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) const;
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bool
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ContainsSomeOf(
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const OBB &box,
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Scalar thickness=SMALL
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) const;
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bool
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ContainsAllOf(
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const OBB &box,
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Scalar thickness=SMALL
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) const;
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//
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// plane surface intersection functions
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//
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bool
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Intersects(
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const Sphere &sphere,
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Scalar thickness=SMALL
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) const;
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bool
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Intersects(
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const ExtentBox &box,
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Scalar thickness=SMALL
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) const;
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bool
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Intersects(
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const OBB &box,
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Scalar thickness=SMALL
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) const;
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#if !defined(Spew)
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friend void
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::Spew(
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const char* group,
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const Plane& plane
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);
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#endif
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void
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TestInstance() const
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{}
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static bool
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TestClass();
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//
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// Equation solutions
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//
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Scalar
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CalculateX(Scalar y, Scalar z)
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{
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Check_Object(this); Verify(!Small_Enough(normal.x));
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Scalar result = (offset - y*normal.y - z*normal.z) / normal.x;
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return result;
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}
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Scalar
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CalculateY(Scalar x, Scalar z)
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{
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Check_Object(this); Verify(!Small_Enough(normal.y));
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Scalar result = (offset - x*normal.x - z*normal.z) / normal.y;
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return result;
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}
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Scalar
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CalculateZ(Scalar x, Scalar y)
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{
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Check_Object(this); Verify(!Small_Enough(normal.z));
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Scalar result = (offset - x*normal.x - y*normal.y) / normal.z;
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return result;
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}
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//
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// Reflection code
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//
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void
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Reflect(Vector3D *vector)
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{
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Check_Object(this);
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vector->AddScaled(
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*vector,
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normal,
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-2.0f * ((*vector) * normal)
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);
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}
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bool
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ComputeBestDividingPlane(
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Stuff::ReadOnlyArrayOf<Stuff::Point3D> &points
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);
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};
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}
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