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85 lines
2.7 KiB
C++

//===========================================================================//
// File: point3d.cc //
// Project: MUNGA Brick: Math Library //
// Contents: Implementation details for the point class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/19/94 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "StuffHeaders.hpp"
const Point3D
Point3D::Identity(0.0f,0.0f,0.0f);
const Point3D
Point3D::HellPoint(50.0f,-2000.0f,50.0f);
//
//###########################################################################
//###########################################################################
//
Point3D&
Point3D::operator=(const Vector4D& v)
{
Check_Pointer(this);
Check_Object(&v);
Verify(!Small_Enough(v.w));
Scalar scale = 1.0f / v.w;
x = v.x*scale;
y = v.y*scale;
z = v.z*scale;
return *this;
}
//
//###########################################################################
//###########################################################################
//
Point3D&
Point3D::Multiply(const Point3D& p,const AffineMatrix4D& m)
{
Check_Pointer(this);
Check_Object(&p);
Check_Object(&m);
Verify(this != &p);
x = p.x*m(0,0) + p.y*m(1,0) + p.z*m(2,0) + m(3,0);
y = p.x*m(0,1) + p.y*m(1,1) + p.z*m(2,1) + m(3,1);
z = p.x*m(0,2) + p.y*m(1,2) + p.z*m(2,2) + m(3,2);
return *this;
}
//
//###########################################################################
//###########################################################################
//
Point3D&
Point3D::MultiplyByInverse(
const Point3D &p,
const LinearMatrix4D &m
)
{
Check_Pointer(this);
Check_Object(&p);
Check_Object(&m);
Verify(this != &p);
x =
p.x*m(0,0) + p.y*m(0,1) + p.z*m(0,2)
- m(3,0)*m(0,0) - m(3,1)*m(0,1) - m(3,2)*m(0,2);
y =
p.x*m(1,0) + p.y*m(1,1) + p.z*m(1,2)
- m(3,0)*m(1,0) - m(3,1)*m(1,1) - m(3,2)*m(1,2);
z =
p.x*m(2,0) + p.y*m(2,1) + p.z*m(2,2)
- m(3,0)*m(2,0) - m(3,1)*m(2,1) - m(3,2)*m(2,2);
return *this;
}