Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

46 lines
700 B
C++

#pragma once
#define STUFF_SPLINE_HPP
#if !defined(STUFF_STUFF_HPP)
#include <Stuff\Stuff.hpp>
#endif
#if !defined(STUFF_AFFINEMATRIX_HPP)
#include <Stuff\AffineMatrix.hpp>
#endif
namespace Stuff {
class CubicCurve {
public:
CubicCurve( // Hermite form
const Point3D& p1,
const Vector3D& r1,
const Point3D& p4,
const Vector3D& r4
);
CubicCurve( // Bezier form
const Point3D& p1,
const Point3D& p2,
const Point3D& p3,
const Point3D& p4
);
void
Evaluate(
Scalar t,
Point3D *p,
Vector3D *v
);
void
TestInstance() const
{}
protected:
AffineMatrix4D
basisMatrix;
};
}