Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

47 lines
1.2 KiB
C++

#if !defined(AFX_ABOUT_H__D8E04BE2_B88E_11D1_98AD_0040051EDCE7__INCLUDED_)
#define AFX_ABOUT_H__D8E04BE2_B88E_11D1_98AD_0040051EDCE7__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// About.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAbout dialog
class CAbout : public CDialog
{
// Construction
public:
CAbout(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CAbout)
enum { IDD = IDD_ABOUT };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAbout)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAbout)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ABOUT_H__D8E04BE2_B88E_11D1_98AD_0040051EDCE7__INCLUDED_)