Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
// PlugTest.h : main header file for the PLUGTEST DLL
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//
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#if !defined(AFX_JOINTPREF_H__68E70A2D_B863_11D1_98AD_0040051EDCE7__INCLUDED_)
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#define AFX_JOINTPREF_H__68E70A2D_B863_11D1_98AD_0040051EDCE7__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#ifdef STRICT // Already defined by stdafx,
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#undef STRICT // so we avoid warning linking msg
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#endif
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#ifdef _MBCS // The same as above
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#undef _MBCS
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#endif
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class JointPrefrencePanel;
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#include "AnimationSuite.h"
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/////////////////////////////////////////////////////////////////////////////
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// JointPrefrenceApp
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// See PlugTest.cpp for the implementation of this class
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//
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#ifndef __JOINTPREF__
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#define __JOINTPREF__
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/////////////////////////////////////////////////////////////////////////////
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// PlugPanel, manage the Plugins' display panel
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class JointPreferencePanel : public UtilityObj {
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protected:
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HINSTANCE m_hInstance;
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IUtil* m_iu;
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HWND m_hPanel;
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public:
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Interface* m_ip;
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// Constructor & Destructor
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JointPreferencePanel() {};
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virtual ~JointPreferencePanel() {};
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// Overides of the UtilityObj class
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void BeginEditParams(Interface* ip, IUtil* iu);
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void EndEditParams(Interface* ip, IUtil* iu);
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void DeleteThis() {}
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void Init(HWND hWnd);
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void Destroy(HWND hWnd);
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//Specific Methods
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void EditPrefs();
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void DeletePrefs();
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_JOINTPREF_H__68E70A2D_B863_11D1_98AD_0040051EDCE7__INCLUDED_)
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