Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

63 lines
1.6 KiB
C++

#if !defined(AFX_EDITBATCHFILE_H__E2CD40D0_C222_4AE1_B3DB_AA3E2FB084A8__INCLUDED_)
#define AFX_EDITBATCHFILE_H__E2CD40D0_C222_4AE1_B3DB_AA3E2FB084A8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EditBatchFile.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEditBatchFile dialog
#include "Max.h"
#include "resource.h"
#include <Stuff\StuffHeaders.hpp>
class CEditBatchFile : public CDialog
{
// Construction
public:
CEditBatchFile(CString,Interface *,CWnd* pParent = NULL); // standard constructor
CString m_strFileName;
NotationFile *m_pNotefile;
void CreateBRBBatch(CString,Page *);
Interface *ip;
// Dialog Data
//{{AFX_DATA(CEditBatchFile)
enum { IDD = IDD_EDITBATCHFILE };
CListBox m_list;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditBatchFile)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//afx_msg void OnModify(bool = false);
afx_msg void OnModify();
afx_msg void OnAdd();
afx_msg void OnExport();
afx_msg void OnRemove();
// Generated message map functions
//{{AFX_MSG(CEditBatchFile)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITBATCHFILE_H__E2CD40D0_C222_4AE1_B3DB_AA3E2FB084A8__INCLUDED_)