Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

19 lines
519 B
C++

#include "Max.h"
#include "plugapi.h"
#define IKSLAVE_CLASSID Class_ID(0xbe380a31,0x310dc9e4)
class IKClipObject; // Sorry, can't show you this
class IKSlave; // Sorry, can't show you this
class IKSlaveClipObject : public IKClipObject
{
public:
DWORD flags;
float min[6], max[6], damping[6], spring[6], stens[6];
IKSlaveClipObject(IKSlave *slave);
SClass_ID SuperClassID() {return CTRL_MATRIX3_CLASS_ID;}
Class_ID ClassID() {return IKSLAVE_CLASSID;}
void DeleteThis() {delete this;}
};