Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
1.2 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by AnimGenerate.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_ANIMGENERATE_DIALOG 102
#define IDR_MAINFRAME 128
#define IDD_SUFFIX 129
#define IDC_EDIT_STANDPOSE 1000
#define IDC_BROWSE_STANDPOSE 1001
#define IDC_EDIT_PREFIX 1002
#define IDC_EDIT_DESTINATION 1003
#define IDC_BROWSE_DESTINATION 1004
#define IDC_SUFFIX 1005
#define IDC_EXECUTE 1006
#define IDC_LIST_SUFFIX 1007
#define IDC_SCAN 1008
#define IDC_STATIC_ITEMCOUNT 1009
#define IDC_ADD 1010
#define IDC_REMOVE 1011
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 130
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1012
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif