Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
335 lines
8.3 KiB
C++
335 lines
8.3 KiB
C++
// GraphView1.cpp : implementation file
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//
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#include "stdafx.h"
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#include "animscript.h"
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#include "GraphView1.h"
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#include "AnimScriptDoc.h"
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#include <math.h>
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CGraphView1
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IMPLEMENT_DYNCREATE(CGraphView1, CView)
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CGraphView1::CGraphView1()
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{
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}
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CGraphView1::~CGraphView1()
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{
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}
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BEGIN_MESSAGE_MAP(CGraphView1, CView)
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//{{AFX_MSG_MAP(CGraphView1)
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ON_WM_CREATE()
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ON_WM_DESTROY()
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ON_WM_ERASEBKGND()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CGraphView1 drawing
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void CGraphView1::OnDraw(CDC* pDC)
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{
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CAnimScriptDoc* pDoc = (CAnimScriptDoc *)GetDocument();
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CAnimNode *pNode = pDoc?pDoc->m_pSelectedNode:NULL;
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CSize sz;
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CRect rc;
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GetClientRect(&rc);
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sz.cx = rc.right;
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sz.cy = rc.bottom;
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//pDC->BitBlt(0,0,sz.cx,sz.cy,NULL,sz.cx,sz.cy,BLACKNESS);
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bool hascurves = false;
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if (pNode)
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{
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CCurveTypeNode *pStartOverlapCurve = NULL;
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CCurveTypeNode *pEndOverlapCurve = NULL;
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float
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start = 0.0f,
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transitionstart = 0.0f,
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playoldstatetill = 0.0f,
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startnewstate = 0.0f,
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overridenewstateposition = 0.0f;
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CPathNode *pPath = NULL,*pNewPath = NULL;
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CTransStateNode *pTrans = NULL;
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if (pNode->IsTransition())
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pTrans = (CTransStateNode *)pNode;
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POSITION pos = pNode->m_mapParams.GetStartPosition();
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while (pos)
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{
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CObject *pObj;
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WORD iKey;
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pNode->m_mapParams.GetNextAssoc(pos,iKey,pObj);
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CParamNode *pParam = (CParamNode *)pObj;
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switch (iKey)
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{
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case PARAM_START:
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{
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start = ((CFloatNode *)pParam)->m_fValue;
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break;
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}
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case PARAM_TRANSITIONSTART:
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{
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transitionstart = ((CFloatNode *)pParam)->m_fValue;
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break;
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}
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case PARAM_PLAYOLDSTATETILL:
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{
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playoldstatetill = ((CFloatNode *)pParam)->m_fValue;
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break;
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}
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case PARAM_STARTNEWSTATE:
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{
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startnewstate = ((CFloatNode *)pParam)->m_fValue;
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break;
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}
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case PARAM_OVERRIDENEWSTATEPOSITION:
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{
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overridenewstateposition = ((CFloatNode *)pParam)->m_fValue;
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break;
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}
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case PARAM_STARTOVERLAPCURVE:
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{
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pStartOverlapCurve = (CCurveTypeNode *)pParam;
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break;
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}
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case PARAM_ENDOVERLAPCURVE:
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{
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pEndOverlapCurve = (CCurveTypeNode *)pParam;
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CObject *pNObj;
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for (int x=PARAM_SLOWUPANIM;x<PARAM_COUNT;x++)
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{
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if (pTrans->m_pEndNode->m_mapParams.Lookup(x,pNObj))
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{
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pNewPath = (CPathNode *)pNObj;
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break;
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}
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}
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hascurves = true;
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break;
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}
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case PARAM_ANIM:
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case PARAM_FASTANIM:
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case PARAM_SLOWANIM:
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case PARAM_SLOWUPANIM:
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case PARAM_SLOWEVENANIM:
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case PARAM_SLOWDOWNANIM:
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case PARAM_FASTUPANIM:
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case PARAM_FASTEVENANIM:
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case PARAM_FASTDOWNANIM:
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case PARAM_UPANIM:
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case PARAM_EVENANIM:
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case PARAM_DOWNANIM:
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case PARAM_LEFTANIM:
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case PARAM_RIGHTANIM:
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case PARAM_SLOWLEFTANIM:
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case PARAM_SLOWRIGHTANIM:
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case PARAM_FASTLEFTANIM:
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case PARAM_FASTRIGHTANIM:
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{
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pPath = (CPathNode *)pParam;
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break;
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}
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default:
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{
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}
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}
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}
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if (!hascurves)
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{
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for (int x=0;x<sz.cx;x++)
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{
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int y = (int)(50.0+50.0*sin(x/10.0));
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if ((y>0)&&(y<sz.cy))
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pDC->SetPixel(x,y,RGB(0,255,0));
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}
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}
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else if (pNewPath)
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{
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float totaltime = (transitionstart+playoldstatetill)-start;
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totaltime += startnewstate - playoldstatetill;
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totaltime += pNewPath->m_pAnimData->animHeaderBlock->endTime - overridenewstateposition;
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{
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// Draw a tick every 0.5 seconds
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float yMult = ((float)sz.cy)/2.0f;
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float y = 1.4f;
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for (float x=0.0f;x<totaltime;x+=0.5f)
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{
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float xpos = ((float)sz.cx)*(x/totaltime);
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pDC->SetPixel(xpos,sz.cy-y*yMult,RGB(255,255,255));
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}
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}
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{
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// Draw the Old State
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float curvestart = 0.0f;
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float curveend = transitionstart+playoldstatetill;
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float range = curveend-curvestart;
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float xMult = (((float)sz.cx)*(range/totaltime))/100.0f;
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float yMult = ((float)sz.cy)/2.0f;
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if (range>0.00001)
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{
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int xstart = sz.cx*(curvestart/totaltime);
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for (int x=0;x<100;x++)
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{
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double y = 1.1f;
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pDC->SetPixel(xstart+((float)x)*xMult,sz.cy-y*yMult,RGB(0,255,0));
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}
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}
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}
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{
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// Draw the Start overlap curve
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float curvestart = start+pStartOverlapCurve->timeStart;
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float curveend = (transitionstart+pStartOverlapCurve->timeEnd);
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float range = curveend-curvestart;
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float xMult = (((float)sz.cx)*(range/totaltime))/100.0f;
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float yMult = ((float)sz.cy)/2.0f;
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if (range>0.00001)
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{
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int xstart = sz.cx*(curvestart/totaltime);
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for (int x=pStartOverlapCurve->timeStart*100;x<(100*pStartOverlapCurve->timeEnd);x++)
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{
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double y = pStartOverlapCurve->Play(((double)x)/(double)100.0);
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if ((y>0.0)&&(y<sz.cy))
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pDC->SetPixel(xstart+((float)x)*xMult,sz.cy-y*yMult,RGB(255,255,0));
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}
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}
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}
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if (pPath && pPath->m_pAnimData && pPath->m_pAnimData->animHeaderBlock)
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{
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// Draw the Transition State
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float curvestart = transitionstart+pPath->m_pAnimData->animHeaderBlock->startTime;
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float curveend = transitionstart+pPath->m_pAnimData->animHeaderBlock->endTime;
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float range = curveend-curvestart;
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float xMult = (((float)sz.cx)*(range/totaltime))/100.0f;
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float yMult = ((float)sz.cy)/2.0f;
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if (range>0.00001)
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{
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int xstart = sz.cx*(curvestart/totaltime);
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for (int x=0;x<100;x++)
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{
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double y = 1.2f;
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pDC->SetPixel(xstart+((float)x)*xMult,sz.cy-y*yMult,RGB(255,0,0));
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}
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}
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}
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if (pEndOverlapCurve && pEndOverlapCurve->curveType>=0)
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{
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// Draw the End overlap curve
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float curvestart = transitionstart+startnewstate+pEndOverlapCurve->timeStart;
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float curveend = transitionstart+startnewstate+(pEndOverlapCurve->timeEnd-overridenewstateposition);
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float range = curveend-curvestart;
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float xMult = (((float)sz.cx)*(range/totaltime))/100.0f;
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float yMult = ((float)sz.cy)/2.0f;
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if (range>0.00001)
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{
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int xstart = sz.cx*(curvestart/totaltime);
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for (int x=pEndOverlapCurve->timeStart*100;x<(100*pEndOverlapCurve->timeEnd);x++)
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{
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double y = pEndOverlapCurve->Play(((double)x)/(double)100.0);
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if ((y>0.0)&&(y<sz.cy))
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pDC->SetPixel(xstart+((float)x)*xMult,sz.cy-y*yMult,RGB(255,255,0));
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}
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}
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}
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if (pNewPath && pNewPath->m_pAnimData && pNewPath->m_pAnimData->animHeaderBlock)
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{
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// Draw the new state
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float curvestart = transitionstart+startnewstate;
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float curveend = curvestart+(pNewPath->m_pAnimData->animHeaderBlock->endTime - overridenewstateposition);
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float range = curveend-curvestart;
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float xMult = (((float)sz.cx)*(range/totaltime))/100.0f;
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float yMult = ((float)sz.cy)/2.0f;
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if (range>0.00001)
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{
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int xstart = sz.cx*(curvestart/totaltime);
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for (int x=0;x<100;x++)
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{
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double y = 1.3f;
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pDC->SetPixel(xstart+((float)x)*xMult,sz.cy-y*yMult,RGB(0,0,255));
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}
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}
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}
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CGraphView1 diagnostics
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#ifdef _DEBUG
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void CGraphView1::AssertValid() const
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{
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CView::AssertValid();
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}
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void CGraphView1::Dump(CDumpContext& dc) const
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{
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CView::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CGraphView1 message handlers
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int CGraphView1::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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return 0;
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}
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BOOL CGraphView1::PreCreateWindow(CREATESTRUCT& cs)
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{
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CCreateContext *pContext = (CCreateContext *)cs.lpCreateParams;
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return CView::PreCreateWindow(cs);
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}
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void CGraphView1::OnDestroy()
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{
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CView::OnDestroy();
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}
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void CGraphView1::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
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{
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RedrawWindow();
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}
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BOOL CGraphView1::OnEraseBkgnd(CDC* pDC)
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{
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// TODO: Add your message handler code here and/or call default
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CSize sz;
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CRect rc;
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GetClientRect(&rc);
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sz.cx = rc.right;
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sz.cy = rc.bottom;
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pDC->BitBlt(0,0,sz.cx,sz.cy,NULL,sz.cx,sz.cy,BLACKNESS);
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return 0;
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//CView::OnEraseBkgnd(pDC);
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}
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