Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

63 lines
1.3 KiB
C++

// ParamPage.cpp : implementation file
//
#include "stdafx.h"
#include "animscript.h"
#include "ParamPage.h"
#include <assert.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CParamPage property page
IMPLEMENT_DYNCREATE(CParamPage, CPropertyPage)
CParamPage::CParamPage()
{
// This function is not actually called
assert(false);
m_pDocument = NULL;
m_bInitialized = false;
}
CParamPage::CParamPage(UINT id) : CPropertyPage(id)
{
m_pDocument = NULL;
m_bInitialized = false;
//{{AFX_DATA_INIT(CParamPage)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CParamPage::~CParamPage()
{
}
void CParamPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CParamPage)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CParamPage, CPropertyPage)
//{{AFX_MSG_MAP(CParamPage)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CParamPage message handlers
void CParamPage::OnCreateExec()
{
assert(false);
}