Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

57 lines
1.4 KiB
C++

#if !defined(AFX_PARAMPAGE_H__2FC2D4B0_6B42_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_PARAMPAGE_H__2FC2D4B0_6B42_11D3_9C1B_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ParamPage.h : header file
//
#include "AnimScriptDoc.h"
/////////////////////////////////////////////////////////////////////////////
// CParamPage dialog
class CParamPage : public CPropertyPage
{
DECLARE_DYNCREATE(CParamPage)
// Construction
public:
CAnimScriptDoc *m_pDocument;
bool m_bInitialized;
CParamPage();
CParamPage(UINT);
~CParamPage();
virtual void OnCreateExec();
// Dialog Data
//{{AFX_DATA(CParamPage)
// enum { IDD = _UNKNOWN_RESOURCE_ID_ };
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CParamPage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CParamPage)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PARAMPAGE_H__2FC2D4B0_6B42_11D3_9C1B_00609712FBEF__INCLUDED_)