Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

107 lines
2.7 KiB
C

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__7CADECC6_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_STDAFX_H__7CADECC6_6795_11D3_9C1B_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#define __exdisp_h__
// jcem
#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#include <afxcview.h>
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#include <afxole.h>
#include <afxmt.h>
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <MW4\MW4.hpp>
#include <windows.h>
#include <MW4DedicatedUI\DedicatedUI.hpp>
#include <GameOS\GameOS.hpp>
#include <GameOS\Platform.hpp>
#include <GameOs\Network.hpp>
#include <gosFX\gosFX.hpp>
#include <gosFX\EffectLibrary.hpp>
#include <Adept\Application.hpp>
#include <MW4\MWApplication.hpp>
#include <gosScript\gosScriptHeaders.hpp>
#include <Adept\ResourceImagePool.hpp>
#include <MW4\MWMission.hpp>
#include <MW4\MWPlayer.hpp>
#include <Compost\Compost.hpp>
#include <mw4\gameinfo.hpp>
#include <Adept\ResourceEffectLibrary.hpp>
#include <mw4\ai_statistics.hpp>
#include "mw4\mw4shell.hpp"
#include "mw4\hudcomp.hpp"
#include <Adept\GlobalPointerManager.hpp>
#include <MW4\MWTool.hpp>
#include <Stuff\Random.hpp>
#include <MLR\MLR.hpp>
#include <MLR\MLRTexturePool.hpp>
#include <MLR\MLRTexture.hpp>
#include <adept\gamespy\gamespy.h>
#include <GameOS\GUNGameList.h>
#include <process.h>
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <stdlib.h>
#include <limits.h>
#include <malloc.h>
#include <math.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <io.h>
#include <crtdbg.h>
#include <stdio.h>
#include <ctype.h>
#include <signal.h>
#include <errno.h>
#include <limits.h>
#include <fcntl.h>
#include <assert.h>
#if !defined(_T)
#define _T(x) x
#endif // !defined(_T)
#include "nonmfc.h"
#include "mugpdefs.h"
#include "ctime.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__7CADECC6_6795_11D3_9C1B_00609712FBEF__INCLUDED_)