Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

335 lines
7.0 KiB
C++

// AttributeChangerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "AttributeChanger.h"
#include "AttributeChangerDlg.h"
#include <Stuff\Stuff.hpp>
#include <GameOS\ToolOS.hpp>
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAttributeChangerDlg dialog
CAttributeChangerDlg::CAttributeChangerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAttributeChangerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAttributeChangerDlg)
m_Attrib = _T("");
m_Data = _T("");
m_NewData = _T("");
m_Path = _T("");
m_WildCard = _T("");
m_Recurse = TRUE;
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CAttributeChangerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAttributeChangerDlg)
DDX_Text(pDX, IDC_ATTRIB, m_Attrib);
DDX_Text(pDX, IDC_DATA, m_Data);
DDX_Text(pDX, IDC_NEWDATA, m_NewData);
DDX_Text(pDX, IDC_PATH, m_Path);
DDX_Text(pDX, IDC_WILDCARD, m_WildCard);
DDX_Check(pDX, IDC_RECURSE, m_Recurse);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAttributeChangerDlg, CDialog)
//{{AFX_MSG_MAP(CAttributeChangerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_CHANGE, OnChange)
ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
ON_BN_CLICKED(IDC_EXIT, OnExit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAttributeChangerDlg message handlers
BOOL CAttributeChangerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
char buf[MAX_PATH];
GetCurrentDirectory(MAX_PATH,buf);
m_Path=buf;
m_WildCard="*.data";
/*
m_Path="C:\\Code\\mw4\\Content\\Vehicles";
m_WildCard="*Destroyed.data";
m_Attrib="Class";
m_Data="Adept::Entity";
m_NewData="MechWarrior4::Cultural";
*/
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CAttributeChangerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAttributeChangerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CAttributeChangerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAttributeChangerDlg::OnCancel()
{
// TODO: Add extra cleanup here
// CDialog::OnCancel();
}
void CAttributeChangerDlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
void CAttributeChangerDlg::OnChange()
{
UpdateData(TRUE);
if(!m_Recurse) ChangeInDir(m_Path);
else
ParseDir(m_Path);
}
void CAttributeChangerDlg::ParseDir(CString dpath)
{
ChangeInDir(dpath);
WIN32_FIND_DATA dir_data;
HANDLE dirFind;
dirFind=FindFirstFile(dpath+"\\*.*",&dir_data);
if(dirFind != INVALID_HANDLE_VALUE)
{
CString dname;
do
{
dname=dir_data.cFileName;
if( dname.CompareNoCase(".") &&
dname.CompareNoCase("..") &&
dir_data.dwFileAttributes&FILE_ATTRIBUTE_DIRECTORY)
{
ParseDir(dpath+"\\"+dir_data.cFileName);
}
}
while (FindNextFile(dirFind,&dir_data));
}
}
void CAttributeChangerDlg::ChangeInDir(CString dpath)
{
WIN32_FIND_DATA file_data;
HANDLE fileFind;
fileFind=FindFirstFile(dpath+"\\"+m_WildCard,&file_data);
if(fileFind != INVALID_HANDLE_VALUE)
{
CString file_name;
do
{
file_name=dpath+"\\"+file_data.cFileName;
Stuff::NotationFile note_file(file_name);
Stuff::NotationFile::PageIterator *pages=note_file.MakePageIterator();
pages->First();
Stuff::Page *page;
while((page=(Stuff::Page *)pages->ReadAndNext())!=NULL)
{
if(m_Data!="")
{
Stuff::Note *note=page->FindNote(m_Attrib);
if(note)
{
const char *buf;
note->GetEntry(&buf);
if(!m_Data.CompareNoCase(buf))
{
note->SetEntry(m_NewData);
}
}
}
else
{
}
}
note_file.Save();
}
while (FindNextFile(fileFind,&file_data));
}
}
void CAttributeChangerDlg::OnBrowse()
{
char pname[MAX_PATH];
BROWSEINFO bi;
bi.hwndOwner = this->m_hWnd;
bi.pidlRoot = NULL;
bi.pszDisplayName = NULL;
bi.lpszTitle = "Choose Game Path...";
bi.ulFlags = BIF_RETURNONLYFSDIRS;
bi.lpfn = NULL;
bi.lParam = (LPARAM)this;
LPITEMIDLIST pidl = SHBrowseForFolder(&bi);
if (SHGetPathFromIDList(pidl,pname))
{
m_Path=pname;
}
if (bi.pidlRoot)
{
LPITEMIDLIST pidl= const_cast< ITEMIDLIST* >( bi.pidlRoot ) ;
LPMALLOC pMalloc;
if (pidl)
{
SHGetMalloc(&pMalloc);
pMalloc->Free( pidl);
pMalloc->Release();
}
}
UpdateData(FALSE);
}
void CAttributeChangerDlg::OnExit()
{
// TODO: Add your control notification handler code here
CDialog::OnOK();
}