Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// AttributeChangerDlg.h : header file
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//
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#if !defined(AFX_ATTRIBUTECHANGERDLG_H__0058E59D_8053_4E17_9934_F9E0FC2297A5__INCLUDED_)
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#define AFX_ATTRIBUTECHANGERDLG_H__0058E59D_8053_4E17_9934_F9E0FC2297A5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CAttributeChangerDlg dialog
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class CAttributeChangerDlg : public CDialog
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{
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// Construction
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public:
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void ParseDir(CString dpath);
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void ChangeInDir(CString dpath);
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CAttributeChangerDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CAttributeChangerDlg)
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enum { IDD = IDD_ATTRIBUTECHANGER_DIALOG };
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CString m_Attrib;
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CString m_Data;
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CString m_NewData;
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CString m_Path;
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CString m_WildCard;
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BOOL m_Recurse;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAttributeChangerDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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// Generated message map functions
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//{{AFX_MSG(CAttributeChangerDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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virtual void OnCancel();
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virtual void OnOK();
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afx_msg void OnChange();
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afx_msg void OnBrowse();
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afx_msg void OnExit();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ATTRIBUTECHANGERDLG_H__0058E59D_8053_4E17_9934_F9E0FC2297A5__INCLUDED_)
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