Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

53 lines
1.3 KiB
C++

#if !defined(AFX_CHILDWNDTHREAD_H__9C0A6D40_BE16_47FA_A09F_290E7ED2D3D0__INCLUDED_)
#define AFX_CHILDWNDTHREAD_H__9C0A6D40_BE16_47FA_A09F_290E7ED2D3D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ChildWndThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CChildWndThread thread
class CChildWndThread : public CWinThread
{
DECLARE_DYNCREATE(CChildWndThread)
protected:
CChildWndThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildWndThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CChildWndThread();
// Generated message map functions
//{{AFX_MSG(CChildWndThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDWNDTHREAD_H__9C0A6D40_BE16_47FA_A09F_290E7ED2D3D0__INCLUDED_)