Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

367 lines
10 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="ContentTrack" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ContentTrack.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "ContentTrack.mak" CFG="ContentTrack - Win32 Profile"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "ContentTrack - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ContentTrack - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "ContentTrack - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE
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