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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

77 lines
1.6 KiB
C++

// DlgCreateMap.cpp : implementation file
//
#include "stdafx.h"
#include "contenttrack.h"
#include "DlgCreateMap.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgCreateMap dialog
CDlgCreateMap::CDlgCreateMap(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCreateMap::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCreateMap)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_iSize = 1;
}
void CDlgCreateMap::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgCreateMap)
DDX_Control(pDX, IDC_EDIT1, m_ctrlEdit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgCreateMap, CDialog)
//{{AFX_MSG_MAP(CDlgCreateMap)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCreateMap message handlers
void CDlgCreateMap::OnOK()
{
CDialog::OnOK();
this->m_ctrlEdit.GetWindowText(m_strName);
}
void CDlgCreateMap::OnRadio1()
{
m_iSize = 1;
}
void CDlgCreateMap::OnRadio2()
{
m_iSize = 2;
}
void CDlgCreateMap::OnRadio3()
{
m_iSize = 4;
}
BOOL CDlgCreateMap::OnInitDialog()
{
CDialog::OnInitDialog();
CButton *bt = (CButton *)GetDlgItem(IDC_RADIO1);
bt->SetCheck(1);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}