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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

60 lines
1.6 KiB
C++

#if !defined(AFX_WIZCOPYMISSION_H__D28E2CD1_8F47_4BCA_85CA_A4C04091ED41__INCLUDED_)
#define AFX_WIZCOPYMISSION_H__D28E2CD1_8F47_4BCA_85CA_A4C04091ED41__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WizCopyMission.h : header file
//
#include "NodeDataValueFileDoc.h"
/////////////////////////////////////////////////////////////////////////////
// CWizCopyMission
class CWizCopyMission : public CPropertySheet
{
DECLARE_DYNAMIC(CWizCopyMission)
// Construction
public:
CWizCopyMission(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CWizCopyMission(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
CNodeDataValueFileDoc *m_pSrcDoc,*m_pDstDoc;
CString m_strMission;
BOOL m_bRename;
CString m_strRename;
CString m_strName;
CPtrList m_listCopyDir;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWizCopyMission)
public:
virtual BOOL OnInitDialog();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWizCopyMission();
// Generated message map functions
protected:
//{{AFX_MSG(CWizCopyMission)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WIZCOPYMISSION_H__D28E2CD1_8F47_4BCA_85CA_A4C04091ED41__INCLUDED_)