Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#if !defined(AFX_WIZCOPYMISSION_H__D28E2CD1_8F47_4BCA_85CA_A4C04091ED41__INCLUDED_)
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#define AFX_WIZCOPYMISSION_H__D28E2CD1_8F47_4BCA_85CA_A4C04091ED41__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// WizCopyMission.h : header file
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//
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#include "NodeDataValueFileDoc.h"
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/////////////////////////////////////////////////////////////////////////////
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// CWizCopyMission
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class CWizCopyMission : public CPropertySheet
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{
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DECLARE_DYNAMIC(CWizCopyMission)
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// Construction
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public:
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CWizCopyMission(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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CWizCopyMission(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
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// Attributes
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public:
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CNodeDataValueFileDoc *m_pSrcDoc,*m_pDstDoc;
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CString m_strMission;
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BOOL m_bRename;
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CString m_strRename;
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CString m_strName;
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CPtrList m_listCopyDir;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWizCopyMission)
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public:
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virtual BOOL OnInitDialog();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWizCopyMission();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CWizCopyMission)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WIZCOPYMISSION_H__D28E2CD1_8F47_4BCA_85CA_A4C04091ED41__INCLUDED_)
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