Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

15 lines
490 B
Plaintext

[
uuid(FBEB9247-3DF4-43d3-A1D4-DB950D90C8D9),
version(1.0),
]
interface MW4DataServer
{
int StartRunID (void);
void RecordData ([in] int id,[in] int version,[in] double time, [in] int type,[in] int objectid,
[in] float posx,[in] float posy,[in] float posz,
[in] int int1,[in] int int2,[in] int int3,[in] int int4,
[in] float float1,[in] float float2,[in] float float3,[in] float float4,
[in,string] const char *p5);
void FinishRun ([in] int id);
}