Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

30 lines
746 B
C++

#pragma once
class CDataEntry
{
protected:
int m_RunNumber;
int m_DataType;
int m_Version;
int m_ObjectID;
double m_Time;
float m_PosX,m_PosY,m_PosZ;
int m_Int1,m_Int2,m_Int3,m_Int4;
float m_Float1,m_Float2,m_Float3,m_Float4;
char *m_String;
public:
CDataEntry (int run,int version,int type,double time);
CDataEntry (int run,int version,int type,double time,int objid,float posx,float posy,float posz,int int1,int int2,int int3,int int4,float float1,float float2,float float3,float float4,const char *str);
CDataEntry (const CDataEntry& p1);
~CDataEntry (void);
CDataEntry &operator= (const CDataEntry &p1);
bool DumpData (HANDLE file) const;
int RunNum (void) const
{ return m_RunNumber; }
};