Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

48 lines
948 B
C++

#pragma warning (disable : 4786)
#include "stdafx.h"
#include "fileio.hpp"
bool FileExists (const char *file)
{
DWORD toret;
toret = GetFileAttributes (file);
if (toret == -1)
{
return false;
}
return true;
}
HANDLE OpenFile (const char *file)
{
HANDLE toret;
toret = CreateFile (file,GENERIC_ALL,FILE_SHARE_READ,NULL,OPEN_ALWAYS,FILE_ATTRIBUTE_NORMAL|FILE_FLAG_SEQUENTIAL_SCAN,NULL);
return toret;
}
HANDLE NewFile (const char *file)
{
HANDLE toret;
toret = CreateFile (file,GENERIC_ALL,FILE_SHARE_READ,NULL,CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL|FILE_FLAG_SEQUENTIAL_SCAN,NULL);
return toret;
}
bool DumpData (HANDLE file,const std::vector<CDataEntry>& data)
{
std::vector<CDataEntry>::const_iterator iter;
for (iter = data.begin ();iter != data.end ();iter++)
{
iter->DumpData (file);
}
return false;
}
bool CloseFile (HANDLE file)
{
CloseHandle (file);
return false;
}