Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

12 lines
267 B
C++

#pragma once
#include <vector>
#include "data.hpp"
bool FileExists (const char *file);
HANDLE OpenFile (const char *file);
HANDLE NewFile (const char *file);
bool DumpData (HANDLE file,const std::vector<CDataEntry>& data);
bool CloseFile (HANDLE file);