Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// AmbientLightProperties.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "mfc gos.h"
|
|
#include "AmbientLightProperties.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAmbientLightProperties dialog
|
|
|
|
|
|
CAmbientLightProperties::CAmbientLightProperties(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CAmbientLightProperties::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CAmbientLightProperties)
|
|
m_Alpha = 0.0f;
|
|
m_Blue = 0.0f;
|
|
m_Green = 0.0f;
|
|
m_Intensity = 0.0f;
|
|
m_Red = 0.0f;
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CAmbientLightProperties::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CAmbientLightProperties)
|
|
DDX_Text(pDX, IDC_ALPHA, m_Alpha);
|
|
DDX_Text(pDX, IDC_BLUE, m_Blue);
|
|
DDX_Text(pDX, IDC_GREEN, m_Green);
|
|
DDX_Text(pDX, IDC_INTENSITY, m_Intensity);
|
|
DDX_Text(pDX, IDC_RED, m_Red);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CAmbientLightProperties, CDialog)
|
|
//{{AFX_MSG_MAP(CAmbientLightProperties)
|
|
// NOTE: the ClassWizard will add message map macros here
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAmbientLightProperties message handlers
|
|
|
|
void CAmbientLightProperties::SetData(MLRAmbientLight *light)
|
|
{
|
|
Light=*light;
|
|
|
|
m_Intensity=Light.GetIntensity();
|
|
Light.GetColor(m_Red,m_Green,m_Blue);
|
|
|
|
}
|
|
|
|
MLRAmbientLight &CAmbientLightProperties::GetData()
|
|
{
|
|
Light.SetIntensity(m_Intensity);
|
|
Light.SetColor(m_Red,m_Green,m_Blue);
|
|
return Light;
|
|
}
|