Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

52 lines
1.4 KiB
C++

#if !defined(AFX_ERFDATATREE_H__13CCAF62_6905_11D2_8409_00A0C933BCAC__INCLUDED_)
#define AFX_ERFDATATREE_H__13CCAF62_6905_11D2_8409_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ErfDataTree.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CErfDataTree window
class CErfDataTree : public CTreeCtrl
{
// Construction
public:
CErfDataTree();
// Attributes
public:
void SetLodValue(int level,float min,float max,HTREEITEM itm=TVI_ROOT);
void SetLodValue(int level,float min,float fadeIn,float fadeOut,float max,HTREEITEM itm=TVI_ROOT);
void SetAlign(int startAt,int alignType,HTREEITEM itm=TVI_ROOT);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CErfDataTree)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CErfDataTree();
// Generated message map functions
protected:
//{{AFX_MSG(CErfDataTree)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ERFDATATREE_H__13CCAF62_6905_11D2_8409_00A0C933BCAC__INCLUDED_)