Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
// SlideDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mfc gos.h"
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#include "SlideDlg.h"
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#include <MLR\MLRHeaders.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CSlideDlg dialog
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CSlideDlg::CSlideDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CSlideDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSlideDlg)
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m_Num2 = 0;
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m_Num1 = 0;
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m_Num3 = 0;
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//}}AFX_DATA_INIT
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}
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void CSlideDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSlideDlg)
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DDX_Control(pDX, IDC_SLIDER3, m_Slide3);
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DDX_Control(pDX, IDC_SLIDER2, m_Slide2);
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DDX_Control(pDX, IDC_SLIDER1, m_Slide1);
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DDX_Text(pDX, IDC_NUM2, m_Num2);
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DDX_Text(pDX, IDC_NUM1, m_Num1);
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DDX_Text(pDX, IDC_NUM3, m_Num3);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSlideDlg, CDialog)
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//{{AFX_MSG_MAP(CSlideDlg)
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ON_WM_HSCROLL()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSlideDlg message handlers
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void CSlideDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
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{
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// TODO: Add your message handler code here and/or call default
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MLR_Water::SetSpecularValues(m_Slide2.GetPos(), m_Slide1.GetPos(), m_Slide3.GetPos()/255.0f);
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m_Num1=m_Slide1.GetPos();
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m_Num2=m_Slide2.GetPos();
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m_Num3=m_Slide3.GetPos();
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UpdateData(FALSE);
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CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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BOOL CSlideDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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m_Slide1.SetRange(0,100);
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m_Slide2.SetRange(0,1000);
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m_Slide3.SetRange(0,255);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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