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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

74 lines
1.8 KiB
C++

// SlideDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mfc gos.h"
#include "SlideDlg.h"
#include <MLR\MLRHeaders.hpp>
/////////////////////////////////////////////////////////////////////////////
// CSlideDlg dialog
CSlideDlg::CSlideDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSlideDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSlideDlg)
m_Num2 = 0;
m_Num1 = 0;
m_Num3 = 0;
//}}AFX_DATA_INIT
}
void CSlideDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSlideDlg)
DDX_Control(pDX, IDC_SLIDER3, m_Slide3);
DDX_Control(pDX, IDC_SLIDER2, m_Slide2);
DDX_Control(pDX, IDC_SLIDER1, m_Slide1);
DDX_Text(pDX, IDC_NUM2, m_Num2);
DDX_Text(pDX, IDC_NUM1, m_Num1);
DDX_Text(pDX, IDC_NUM3, m_Num3);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSlideDlg, CDialog)
//{{AFX_MSG_MAP(CSlideDlg)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSlideDlg message handlers
void CSlideDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
// TODO: Add your message handler code here and/or call default
MLR_Water::SetSpecularValues(m_Slide2.GetPos(), m_Slide1.GetPos(), m_Slide3.GetPos()/255.0f);
m_Num1=m_Slide1.GetPos();
m_Num2=m_Slide2.GetPos();
m_Num3=m_Slide3.GetPos();
UpdateData(FALSE);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
BOOL CSlideDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_Slide1.SetRange(0,100);
m_Slide2.SetRange(0,1000);
m_Slide3.SetRange(0,255);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}